Update 1

Content Characters Bugfixes Balancing
 * new menu & level up interface
 * character power preview images (these will be animated eventually)
 * basic portal effect inbetween levels
 * there are a couple of new skill icons, our artist Paul Veer is still working on making the rest look that nice.
 * ambient sounds for all areas, filter on ambient sounds when in the portal
 * various new sound effects
 * two new work in progress weapons: the toxic bow and splinter gun
 * props in sewers (pipes and toxic barrels)
 * car wrecks in scrapyard
 * it now rains in the scrapyard! poor birds
 * steroids throne butt changed, now makes all weapons fully automatic and 1/5 of shots don't cost any ammo!
 * fish now rolls in movement direction instead of towards mouse
 * plant throne butt now makes the snare kill anything under 1/3 health instead of dealing damage
 * you can now add a file called "nomusic.txt" or "NOMUSIC.TXT" to the game folder to mute the music.
 * there should be less crashes at level loading.
 * game no longer stays in 4_1 after first loop.
 * more impact effect tweaks, causing less of a delay when hitting a pile of maggots with a melee weapon.
 * big dog gunangle bug when player dies before he "wakes up" fixed
 * fire traps no longer damage props or wake up the big dog
 * shotgun bullets should no longer clip through walls
 * weapons should no longer rotate like crazy when stuck in walls
 * music no longer stops when quick restarting
 * hopefully fixed the shotgun crashes
 * various random optimization things and small fixes
 * slightly more ammo for energy weapon pickups
 * melee weapons only deal damage once now
 * ever so slightly lower assault rifle rate of fire
 * slightly lower slugger rate of fire
 * lower triple machinegun spread, making it actually useful
 * slightly more screwdriver rangeMisc
 * radiation canisters now glow
 * HUD is now shown when loading/leveling
 * skill icons on the HUD now drawn closer to the side
 * robot now INSTALLS UPDATES instead of SELECT MUTATIONS
 * debris now disappears after a while
 * enemy slash animation is longer
 * grenade launchers no longer automatic
 * lower sound effect volume
 * changed the character descriptions around a bit