Thread:Psychicken17/@comment-25626392-20170102204031/@comment-3175425-20170104015823

I'm not the one that implemented ther airhorn sound, but I've looked into it in the past and I know that it was done by editing the Common.js file. Ours is here: http://nuclear-throne.wikia.com/wiki/MediaWiki:Common.js

If you have a bit of experience with Javascript, you could just copy the sections pertaining to the sound effect and then tweak a couple of variables and files so that B for airhorn becomes V for your sound effect.

I know for sure you'll need this chunk (although there's some stuff pertaining to the click-screenshake that'll have to be removed), but not sure if you'll need additional code from above. // Detect webbrowser navigator.sayswho = (function {    var ua = navigator.userAgent,         tem,         M = ua.match(/(opera|chrome|safari|firefox|msie|trident(?=\/))\/?\s*([\d\.]+)/i) || [];     if (/trident/i.test(M[1])) {         tem = /\brv[ :]+(\d+(\.\d+)?)/g.exec(ua) || [];         return 'IE ' + (tem[1] || '');     }     M = M[2] ? [M[1], M[2]] : [navigator.appName, navigator.appVersion, '-?'];     if ((tem = ua.match(/version\/([\.\d]+)/i)) != null) M[2] = tem[1];     return M.join(' '); }); // gun shot epicness var gunSound = new Audio('http://images.wikia.com/nuclear-throne/images/0/0b/SndPistol.ogg'); var airHorn = new Audio('http://images.wikia.com/nuclear-throne/images/4/4c/Airhorn.ogg'); // load a wav for Safari if (navigator.sayswho.match("Safari") !== null) { gunSound = new Audio('http://puu.sh/8cQCE.wav'); //TODO: find a better host airHorn = new Audio('http://puu.sh/8dhYc.wav'); //TODO: find a better host } var shootEvent = function { if (shootAble) { shakeAmount = 40; gunSound.volume = 0.01; gunSound.pause; gunSound.currentTime = 0; gunSound.play; } } // var keyPressed = function(event) { if (event.keyCode === 66 && shootAble) { shakeAmount = 40; airHorn.volume = 0.50; airHorn.pause; airHorn.currentTime = 0; airHorn.play; }    EasterEggs.handleInput(event.keyCode); } EventUtil.addHandler(document.body, "mousedown", shootEvent); EventUtil.addHandler(document.body, "keydown", keyPressed);