Thread:SparksFlyy/@comment-4051309-20140221070408/@comment-24056905-20140221115337

No, I don't even know what weapon_load is in the script. To find weapon damage you look in the scrFire script. Each weapon will have an instance_create code. For example, the revolver creates one Bullet1 object. I then find the Bullet1 object and open it up. Then you select the 'hitme' collision event, open the script for it and look for the my_health variable. It'll look something like this "my_health -= x" (x being the damage).