Talk:Rebel/@comment-110.0.148.17-20150408102958

Why 'allies' cost HP and automatically gonna dying? Are they really 'allies'? It should be something like 'spawn allies(max is N)if allies died you also got hurt(you could be dead from this damage)'... Or I suggest robot-like skill that consume a weapon to spawn a ally.(It renders allies need weapon to fight.)

Or how about rename and reskin this class as 'Necromancer' from labs...I like them :) Spawn multiple type of abominable freaks will be fun.

Also I suggest, that change rebel's skill to just spawn a explosive barrel in 1st area. (lol)