V2020 beta (bug fixes)

v2020 will feature tons of bug fixes and engine update (GMS2)

How to enter open beta test?
Note that it's still beta, and it will have bugs. You can report bugs you found at NT's discord [ https://discord.gg/nt ]
 * 1) Go to Steam > Settings in the Steam client. The Beta Participation section will tell you if there are any beta programs available, or if you are currently running one of them.
 * 2) Click on the Change... button in the client participation section and select one of the choices available in the drop-list of beta programs.

Bug fixes
•Fixed ultra shells not using the "greener" sprite after hitting enemies. • Fixed ultra revolver only getting 1 bullet ammo from Recycle gland. • Fixed hardmode best run showing "L#" in Stats. • Fixed deactivated generators facing the wrong directions when killing T1. • Fixed golden frog pistol getting unselected upon loading the game. ​​​​​​• Fixed controls menu not confirming key binds until mouse is over the button. • Fixed the animation on END1 being a pixel short (clipping the bottom of tablet device). ​​• Fixed portals removing thrown weapons sometimes. • Fixed random weapons/drops at 2-? with crown of guns / rabbit paw. • Fixed additional weapon drops from enemies being duplicates on daily/weekly/seeded. • Fixed character sometimes sliding instead of walking towards throne seat. • Fixed 2-? prop being invisible if spawned on a glowing tile. • Fixed sticky and IDPD grenades making loud noises if spawned inside a wall. • Fixed Chicken B-skin missing a death sprite. • Fixed Crown of Destiny mutation being the first one from previous pool. • Fixed super frogs counting as kills when their regular versions wouldn't. • If boss victory music gets stuck, it is now stopped when the level ends. • Fixed Controls menu having an empty button at the bottom with gamepad on. • Fixed explosions mostly only pushing entities east as knockback. • Fixed more mutation seeding oddities (Patience, Destiny, etc.) • Fixed being possible to get two ultras via Melting->Skeleton->Melting. • Fixed duplicating cursed spiders counting as kills even if the “parent” spider didn’t. • Fixed Crown of Death not affecting health of fainted players. • Fixed giant weapon chest weapons sometimes mis-seeding on daily/weekly. • Fixed oddities with Crystal teleportation on 0-1. • Fixed it being possible to kick Lil Hunter out of level with high-knockback weapons. • Fixed "dog guardian" shadows being at the wrong offset • Fixed "dog guardians" sometimes having negative altitudes during jumps (visually off) • Fixed Throne not waking up if shooting it too early, and, very rarely, after multiple shots. • Fixed IDPD being able to spawn before generation finishes on 0-1. • Fixed hostile horror being able to spawn-despawn at HQ3. • Fixed secondary weapon shells not getting bigger with shotgun shoulders on Steroids. • Fixed unlock screen not being visible after HQ3 victory • Fixed KeyboardDirect not working. • Fixed Stats screen showing your worst-but-finished time as best time. • Fixed some IDPD projectiles using red hit-effect. • Fixed explofreaks being able to blow up on level start if they rub against a spawn wall. • Fixed hostile horror beams being able to leave the player with fractioal health. • Fixed low ammo text clipping through daily/weekly icon. • Fixed a softlock on T1 if your character slid off the throne while sitting down. • Fixed snow tank corpses consistently briefly moving to the right. • Probably fixed the black screen after HQ3.

Misc
• Added Controls->Gamepad1, Controls->Gamepad2 in INI for setting default gamepad indexes. (helps if your controller is not detected by default but you know what slot it's in) • Added another safeguard for ravens to not get stuck in landing phase. • Assassins no longer wake up one by one if there are no other enemies left. • If guardian orbs are destroyed by a portal opening, they'll drop pickups again. • Further reduced chances of props being too close to the spawn point sometimes. • Frog boss heal effects are now shown above the boss to be sure. • [seeded] is now shown when using seed.txt • Further reduced the odds of the game softlocking if there's just no way to fit a van • Frog should now automatically get unstuck from inner wall corners. • TopSmalls no longer actively check for collisions (hopefully to no side effects)

Lang.txt improvements
• Added PauseMenu:DwQuit for daily/weekly quit-button to be localizeable. • Added VideoOptions:FullscreenNote for "if fullscreen breaks" note to be localizeable. • Added Scores:DaysLeft for "days left" text to be localizeable. • Fixed LMB/RMB in controls menu not obeying localization. • Added KeyName:ArrowKeys for "ARROW KEYS" in controls menu to be localizeable.