Enemies

List of enemies including Bosses, sorted by the area in which they make their first appearance.

''As you progress the game's difficulty increases. Difficulty is the number of portals you entered; it determines the amount of enemies spawning in the area and which weapons start to drop from Weapon Chests and enemies. Entering a Crown Vault or the Sewers Secret Area counts as entering a portal and increases the difficulty by one each time you exit them, so you get better weapons sooner but there are more enemies.''

''HP of Bosses and other Enemies changes depending on loops/amount of players. Each loop increases the HP of all enemies by 5%. HP of Bosses first increases by 33%, then by 5%. Each additional player increases the HP of Bosses by 50%.''

''The Drops on death column contains the guaranteed number of Rads (Radiation) that each enemy drops when it dies. It also contains the max number of other things that can drop from each enemy. Most enemies have a chance to drop a Pickup (Mini Ammo Chest or Mini Medkit), some can drop two at once. There are also a few enemies that can rarely drop a weapon. However taking the Crown of Guns gives all enemies at least an 8% chance to drop a weapon.''

The Palace


 

I.D.P.D.
 Loop-exclusive I.D.P.D.

Elite I.D.P.D.

Mutated I.D.P.D.

 Loop-exclusive Bosses

The Campfire

Sewers

Crystal Caves

Labs

I.D.P.D. Headquarters

 Secret Enemies

Oasis

Pizza Sewers

Y.V's Mansion

Cursed Crystal Caves

Jungle

Damage explanation
Explosive Damage*:


 * Big Explosion - Bigger version of the regular explosion. Deals 5 damage if hit by a single instance of an explosive blast but it's easy to be hit two times by standing close to the explosion's center. This can deal 10 damage instantly.


 * Small Explosion - Smaller version of the regular explosion. Has less range than a Big Explosion but deals the same amount of damage.
 * Green Explosion - Has the same range as a regular Big Explosion but deals much more damage. Deals 12 damage if hit by a single instance of an explosive blast but it's easy to be hit two times by standing close to the explosion's center. This can deal 24 damage instantly.
 * I.D.P.D. Explosion - Large blue explosion created by I.D.P.D. grenades. Deals 8 damage if hit by a single instance of an explosive blast but it's easy to be hit two times by standing close to the explosion's center. This can deal 16 damage instantly.


 * Melee Attack - Melee swing attack that is able to reflect your projectiles and grenades. The reflected projectiles won't hurt your character but will hurt enemies. Reflected grenades will deal contact damage only to enemies but the explosion can still hurt you.