Talk:Snowbot/@comment-26932390-20150827105558/@comment-216.188.248.204-20160224025802

their charge probability is based on proximity, so if it's charge ends right behind you it could have immediately charged again. pretty annoying, this area requires burst damage and to a lesser degree melee attacks. melee is good for the tanks, wolfs, and lil' hunter. these enemies reqire ranged attacks however.