Talk:Alligator/@comment-26384594-20151007234919

Ooooh boy, I think I found a bug.

So, I'm assuming the idle animation for the Alligator is much like the Assassin's, where they can be damaged before "waking" up, and it technically counts as an entirely different enemy when they wake up.

So everytime I've shot a GL to open up Pizza Sewers, any Alligators that are still in their idle animation simply wake up instead of being killed by the level sweep from opening Pizza Sewers.

fixitfixit!