Talk:Weapons/@comment-79.204.228.224-20150502204201/@comment-24055167-20150502211328

A projectile reflected by the player becomes his own projectile, thats how the game works at the moment. So you can reflect an enemy projectile only once, after that it becomes your own and your own melee weapons wont affect it. Grenades and discs when fired by you are programed by the game to act like enemy projectiles, thats why they can be hit by your own melee weapons. Disc's take that even further and can damage you.

a simple example: you fire a disc as an enemy projectile, it bounces off a wall still as an enemy projectile (still can hurt you), now you hit it with a melee weapon (the disc is now your own projectile, you cant reflect it again, furthermore it will go through your character as if you weren't there because its your own projectile, and as such it cant interact with you)

Crystal's shield does the same thing, changes enemy projectiles to your own. Shielder does it backwards, changes your projectile to be his (an enemy) projectile.

I's a basic game mechanic which may or may not change at some point. Same thing goes for lasers and lightning which at this point ignore the whole reflecting thing entirely, because they would need a more complicated mechanic than just changing a projectile's property from yours to the enemies. Why ? Well .. because they aren't projectiles :D they are lines connecting two points that do damage along the way.