Update 7

Features

Balancing
 * Chicken! A katana-wielding mutant that can slow down time.
 * Crowns now work! They still need a lot of work, and some of them are horrible or unbalanced, but you can find them in the Crown Vault and mess around with them.
 * Gold weapons! That will start spawning after you loop the game.
 * A new B-skin.
 * Loading texts can now be based on the weapon you're carrying.
 * A secret, new, rare enemy in levels after Desert.

Fixes
 * Crossbow Lungs renamed to Bolt Marrow, now makes bolts jump straight into nearby enemies. Lots of fun!
 * Plasma weapons now deal splash damage making them not quite useless.
 * Frogs walk away from you at spawn.
 * Less accuracy for the Auto Crossbow.
 * Ammo starting amounts are different.
 * Steroids ammo starting amounts are different.
 * More range for the Snow Tanks.

Misc
 * Weapons should no longer go through portals after death.
 * Portals should no longer spawn outside of levels.
 * Frozen City enemies now spawn when looping.
 * Gators no longer spawn inside walls.
 * Gators & Assassins now give Rads when killed before activated.
 * Health can no longer be negative.
 * When carrying a melee weapon only, the bullet ammo type no longer lights up on the HUD.


 * Snowbot finalization & car pickup/throw animations.
 * Snow and ashes in the Frozen City.
 * A couple of new Frozen City props, including 2 rare ones.
 * Renamed Crossbow Lungs to Bolt Marrow.
 * Cool pedestals in the Crown Vaults.
 * Snowbots now leave dust trails when attacking.
 * Smoking Gators now carry their shotgun on their back.
 * Some more loading screen texts.
 * Snowtank graphics!
 * Y.V. now starts with a gold revolver.
 * Chainsaw is now a Jackhammer.
 * Big Dog corpses look slightly different.