Talk:Weapons/@comment-78.98.40.225-20150907162529/@comment-24055167-20150907173158

Many of these weapons do damage per hit animation, some deal random damage (everything that has fire, discs), some deal damage and then explode, some have trails of constant explosions (Blood Cannon) or flames (Flame Cannon, Flare Gun). If i was to do a DPS value i would have to do it for every weapon and for multiple weapons it's impossible or would be plain false and useless info.

Even if one weapon has more DPS than the other according to whatever values i would put in, they all consume different amounts of ammo so if you would want an indication of which weapon is better you would want some sort of DPS per 1 ammo or something.

Other thing is that automatic weapons will always have more DPS than non automatic even if their reload time is the same, only becouse it depends on how fast you click. The DPS value (damage x reload time) would show it's the same and that would be false.

You can calculate that on your own somewhere but like i said it's not very informative and would be false for some weapons or impossible to calculate.

Maybe i will some day talk JW into implementing an ingame DPS counter for devmode which would give me proper DPS for every weapon, but i doubt he'll waste his time with that now. JW doesn't like his game to be based on numbers, he cares more about what feels good in a game. If a weapon is better than the other it should feel more powerful and by that feeling the player will establish if it's worth picking up, not by looking up some number on a wiki.