Talk:Characters/@comment-177.22.81.88-20170221005757/@comment-169.139.8.33-20170307130605

Ideas: Change passive to "no contact damage and immunity to webs". This allows Spider to grapple to enemies without taking damage, and still be immune to spiders.

Give active an appropriate cooldown to prevent spam after obtaining Throne Butt or Ultra Mutations. Something between a Crossbow's and a Heavy Crossbow's reload time might work.

Change unlock method to "Reach 4-? (Cursed Caves)"

Change "Reproducer" to make the spiders spawn from enemies killed while being "webbed" from the active. Can't say anything about numbers until a damage stat is given, though  consiering bullets do 3 damage, about ~6 should do (as most enemies in the later areas you'd get this mutation have a lot of hp). Add a cap for minions to reduce FPS problems. 20, maybe?

Change "Fabricator" to also spawn web where the grapple lands. Maybe make web completely stop enemies instead of slow them down.

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This is a really cool idea for a character that uses mobility and immunity to contact damage to create a powerful melee or close-ranged run. The grapple allows one to rush enemies head-on and take them out with a melee weapon or shotgun, or it can help with dodging projectiles at range such as the area 3 Snipers. The Ultras both lead to very similar playstyles, but executed in a different manner. Both reward the player for rushing enemies and taking them out with close-ranged weapons, but where "Reproducer" encourages liberal use of the web to spawn minions to do your bidding, "Fabricator" allows one to control where nemies are and ensure your own survival and prevent enemies from rushing you all at once. Overall one of the best mutant ideas I've seen from this community. GG WP