Talk:Rebel/@comment-24055167-20140119054118/@comment-24055167-20140121041802

you obviously cant use this on bosses and you get all the exp for monsters that your companion kills (remember that he takes damage as well and he wont have as much hp as your character plus hes not a player, a slowly moving tank cant dodge every projectile or melee hit, all the enemies are kinda dumb and wont dodge) and to make it fair this ability wont effect super mobs (like golden scorpion, green rats, toxic frogs and as i mantioned bosses)

i allso like the projectile idea but with a twist:

- you press once Rebel loses 1hp, shoots a projectile that turns one enemie on your side

- you press again Rebel loses 1hp, the converted enemie explodes (just like Rebels passive but this time its your companion) plus this makes even a rat usefull

so you can have only one ally at a time that can be really powerfull or can be used as a destraction that explodes killing your enemies. That 1hp/1hp cost can be balanced some other way if nessesary. He dies when you go to the next level (if thats the 30 seconds thing you mentioned). Lets say Throne butt makes the companion go throu the portal with you or something.

BOOM

hmm this really fits a new Parasite character... JW make it happen :)

i allso have an idea for a passive - Parasite is not effected by toxin :O or is that to powerfull with toxic bow ? well it would be usefull with that weapon and the toxic barrells only but then again eyes passive works only in dark levels so idk.

another idea for a passive - when Parasite pickups a small chest/medkit he emits a smaller toxin cloud that damages only enemies, or a puddle of poisones goo... or emits a soundwave that pushes away enemies - good defence against melee atackers (introduces some strategy in picking up ammo and health)