Talk:Mutations/@comment-177.22.81.88-20170518170058

Sixth Sense – Detects danger around the player: Alerts the player about projectiles and enemies that come nearby by making putting a red indicator on top of them, as well as playing a sound effect. Indicates other things that can be dangerous to the player.

“Open your third eye”

Iron Nerves – Resistance Up: Reduces by one hitpoint every amount of damage the player takes, unless the initial amount of damage is of one hitpoint. Now resists explosions, not dying instantly when hit by one, but taking a large amount of damage.

“I am invincible!”

Mucous Skin – Leave a trail of mucus: The player leaves a train of green mucus behind when walking. Enemies that step on the mucus trail get slowed down. The mucus fades away after a few seconds.

“Your feet stick to the ground”

 

Hive Mind – Spawn minions when hurt: If the player is damaged, group of 5 to7 bugs will come out of it and attack the nearest enemy, dying on the process. If there are none nearby enemies, the bugs will fly around the player and get inside of it again after a period of time.

“We all work as one”

New mutation ideas:

Ramming Horns – Pierce the enemies: This mutation will allow the player to accelerate. After enough acceleration, the player will be able to pierce trough enemies it runs into, dealing damage and not getting hurt on contact.

“Ram trough your problems!”