Talk:Steroids/@comment-119.150.65.25-20150519104419/@comment-119.150.65.25-20150519235659

Horror...what's horror? Extra mutation choice is good, but rad beam is weak in dps and (at least in first loop) always short of resource as bullet barrier. Though I admit he looks really awesome. ;)

But on the other hand, Steroid can kill every non-boss enemies before it sprays much, with at least hyper rifle level firepower from start. Or if player really needs barrier, just pick up the wrench and it fends everything approaching. Also his throne butt makes fish's passive ability sad.

Probably biggest problem is not himself, weapon balance. 'Accurate' weapons are too accurate, so steroid has no disadvantage to use them(e.g. revolvers, plane 'machinegun', rifles, crossbows, slug shotguns ,launchers and lasers). And 'inaccurate' weapons are just 3rd grade weapons to any other characters(e.g. SMG, miniguns, and non-slug shotguns), also there's no disadvantage steroid can't use them.

But I know,'make him more inaccurate' will completely destroy his value and making gameplay too much boring at all. Maybe unlocking dual-wield for all characters is not an option. My suggestion is, 1. Make 'Fully automatic weapons' skill as mutation, not his passive. 2. Make his movement slower(at least while firing both weapons). both or either above.