Talk:Planned Features/@comment-25485578-20141001030758

Hi, Tom here. Long time lurker first time writer. I would like to start off by saying that I love Rebel as my icon will surely always indicate, but I have a question about the new passive for rebel. It says and I quote

"Rebel's passive changes. She will heal 50% of the damage she taken at the end of each lvl. Her allies will have a 10% chance to drop a mini medkit and a 20% chance to not drop a pickup."

Does this mean it essentially halves the difference between current and max health?

Example: Say Rebel has 4 health currently and 8 max this should  mean that she ends up with 6 health at the start of the next level.

Or does it rather only heal half the damage taken IF damage is taken that level?

Example: Say Rebel has 4 health currently and 8 max, yet because she took no damage this level she recieves no bonus healing when starting the next floor.

Or if say her health is at 6, yet she took 6 damage this flloor despite having only 8 health she could heal up to 8 and have spoiled some of the healing.

Personally I think the first of the two examples is infinitely better, I just don't know what you mean. Thanks for clarifying if someone eventually does and it is good to see my fav character getting cooler. ^_^